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Dynamic MMO
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MMORPG
(33.1 MB) |
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Description:
The evil Raiders (NPCs)
mount a bold and unexpected
attack on a proud Union
city. But the determined
Union forces (players and
NPCs) hold their ground. In
this MMO, the world is
surprisingly dynamic:
players and NPCs affect, and
are in turn affected by, a
physically-changing
environment. And all must
make smart use of the world
around them if they are to
prevail.
Accelerated AI shown:
Intelligent movement and
sensory simulation in a
dynamic world. With the game
map changing unpredictably,
all path
and line-of-sight data must
be continuously calculated
in real-time. |
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Tank Battle 1
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RTS-Action
(62.5 MB) |
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Description:
Two armies of hundreds of
soldiers, led by firing
tanks, battle each other. As
the tanks crash through
walls and blow up obstacles,
the soldiers move
intelligently through the
newly formed rubble. They
make skilful use of
available hiding spots,
cover for each other and
move in formation.
Accelerated AI shown:
Intelligent movement of many
agents in a highly dynamic
world. Since the game map is
constantly changing, all
path-related data must be
repeatedly calculated in
real-time (pre-processing is
of no avail). |
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Fully Simulated City
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RPG
(73.8 MB) |
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Description: We follow a
Hero’s adventures in a fully
simulated world. In such a
world, each of the hundreds
of characters behaves
intelligently at all times.
And since our Hero can
interact with all of these
individuals, his choices
lead to thousands of unique
gameplay variations.
Accelerated AI shown: Full
simulation with all
characters behaving
intelligently both on-screen
and off-screen (i.e., no
loss of AI level-of-detail).
The richness of full
simulation creates a vast
number of gameplay
variations – far beyond
anything that can be
manually pre-scripted. |
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Helicopter Hunt
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RTS
(20.0 MB) |
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Description:
In the dark of night, a team
of helicopters hunts through
the ruins of a city for a
band of fugitives. Whenever
one of the beams of light
projected by the helicopters
catches sight of a fugitive,
the fugitive lights up in
red, and then immediately
seeks cover in a nearby
hiding place.
Accelerated AI shown:
Line-of-sight calculations
on a massive scale in a
highly dynamic world. Since
the points-of-view of the
helicopters and the
positions of the fugitives
are constantly changing, all
line-of-sight data must be
repeatedly calculated in
real-time (pre-processing is
of no avail). |
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Tank Battle 2
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RTS
(22.9 MB) |
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Description:
A sequel to “Tank Battle 1”,
this demo features two
armies in a head-on
confrontation. A preliminary
artillery barrage paves the
way for a carefully planned
attack. Enemy forces mount a
surprise counter-attack, but
are repulsed by determined
tank fire. The ground troops
of both sides make skilful
use of available hiding
spots, cover for each other,
and aim and fire at opposing
forces.
Accelerated AI shown:
Intelligent movement and
sensory simulation for many
agents in a highly dynamic
world. Since the game map is
constantly changing, all
pathfinding and
line-of-sight data must be
repeatedly calculated in
real-time. |
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